An underground city of colossal, living statues. Merlin stands at the entrance, staring at a figure that seems almost… alive.

The City of Living Statues

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There is a place where stone breathes, where marble walks, and where statues whisper secrets older than time itself.

A place that should not exist.

And yet, I have seen it.

I have walked its silent streets.

I have spoken with its guardians.

And I have learned why no mortal was ever meant to find it.

This is the tale of the City of Living Statues—a forgotten place hidden beneath the world, where stone is more than mere rock… and where those who linger too long become part of its legend.

The Descent

The entrance was hidden beneath a collapsed monastery, a forgotten ruin from an age so old even the fae did not remember its name.

A staircase, older than the stars, led downward into endless darkness.

The deeper I went, the thicker the air became—not with dust, nor magic, but with a presence.

I was being watched.

And yet…

There was nothing there.

Only stone walls, carved with intricate symbols I could not recognize.

And then, after what felt like hours of descent, I stepped into the city.

And I realized the scholar had spoken the truth.

The City That Was Not Empty

It stretched before me—an impossible expanse, a vast metropolis carved entirely from stone and marble, illuminated by veins of glowing crystal embedded in the cavern ceiling.

Buildings of obsidian and jade, archways of sculpted granite, streets paved with polished onyx.

And the statues.

Thousands of them.

Lining the roads, standing in the windows, posed in gestures of quiet conversation, kneeling in prayer, staring into the distance.

Not broken.
Not crumbling.
Not ruined.

Preserved.

As if frozen in time.

And yet…

Something was wrong.

Because I knew—I knew—that I was not standing in a city of the dead.

I was standing in a city that was still alive.

The First Movement

I took a step forward.

The air was thick with silence, so absolute it felt like a presence in itself.

I approached one of the statues—a robed figure, its stone hands raised as if caught mid-sentence.

It was carved from pure white marble, its face so perfect, so detailed, that I almost felt as though I could recognize it.

Then…

It moved.

A fraction of an inch.

Its lips—unmistakably stoneparted.

And it whispered my name.

“Merlin.”

The City That Sees All

I froze.

The statue did not move again.

But I had heard it.

A voice—dry as dust, deep as the earth itself—had spoken my name from unmoving stone lips.

I turned slowly.

And that was when I noticed.

The statues…

Were no longer in the same positions.

They had shifted.

Not much—just a tilt of a head, a change in posture, a fraction of a step.

But they had moved.

And every single one of them was now watching me.

The Guardians of the Forgotten

“You should not have come.”

The voice was everywhere and nowhere, an echo that was not just sound, but thought.

It did not belong to a single statue.

It belonged to all of them.

“You are not the first to seek the City of the Living Statues, Merlin.”

“But you will not leave as you came.”

I tightened my grip on my staff.

“Who are you?” I demanded. “What is this place?”

The statues did not answer.

Instead, they moved again.

A ripple of shifting stone—not fluid, not fast, but inevitable—as if the city itself was waking up.

And then, at the far end of the street…

A doorway opened.

A massive, ornate arch of black stone, leading into deeper darkness.

A voice, softer than the first, whispered from the shadows within.

“If you seek the truth, step forward.”

I hesitated.

But only for a moment.

Then I walked toward the doorway.

And the city…

Closed in behind me.

The Door That Should Not Have Opened

The massive black archway loomed before me, its edges humming with an energy I could not yet understand.

Behind me, the statues had closed ranks, shifting imperceptibly closer, their expressions unreadable.

They were not hostile.

Not yet.

But they were waiting.

Waiting to see if I would turn back… or step forward.

The voice from the darkness beyond the arch whispered again.

“You came for knowledge, Merlin. But knowledge has a cost.”

I had heard these warnings before.

But never from a city that should not exist.

So I did what I always do.

I stepped through.

The Hall of Stone Faces

Beyond the arch, the light of the city vanished.

Darkness swallowed me.

I raised my staff, summoning a faint blue glow from its tip, casting flickering shadows against the cavern walls.

Then I saw them.

Rows upon rows of stone faces, lining the walls like an endless audience, their expressions frozen in various stages of surprise, fear, serenity… even pain.

Some were unfinished, their features only partially formed.

Some had eyes that seemed too aware, as if they were merely waiting to blink.

And then, as I passed between them…

They whispered.

“Turn back.”
“Leave before it’s too late.”
“You do not want to know the truth.”

But beneath their warnings…

Another voice.

Softer.

Deeper.

“Come closer, Merlin.”

“I have been waiting for you.”

The Statue That Remembered

At the far end of the hall stood a colossal figure, twice my height, carved from a single piece of obsidian.

Unlike the others, it did not stand motionless.

Its head turned toward me.

Slow. Deliberate.

And when it spoke, its voice was not an echo.

It was a memory.

“Do you remember me?”

I did not.

But something deep within me… did.

A flicker of recognition.

An ache of forgotten knowledge.

“You should,” the statue murmured. “Because once, long ago… we stood side by side.”

The Forgotten Civilization

“This city is older than your world, Merlin.”

“Older than Camelot. Older than magic itself.”

“We were the First.”

“And we were meant to last forever.”

I watched as the obsidian figure raised one stone hand.

The cavern shimmered, and suddenly, I was no longer in the darkness.

Instead, I stood in a vision of the past.

The city was alive.

Not filled with statues, but with people.

Men and women of sculpted beauty, their forms as perfect as art, walking, speaking, living.

A civilization of stone-blooded beings, immortal and eternal.

But they were not happy.

Their eyes, even in memory, held desperation.

A knowledge that their time was running out.

The Great Curse

“We were not meant to fade.”

“We were built to endure, to never wither, to outlast all things.”

“But eternity… is not a gift.”

“It is a prison.”

The vision shifted—the city now half-empty, its people slower, their movements restrained.

Their voices softer.

“We realized, too late, that our own bodies betrayed us.”

“We did not age. We did not die.”

“But neither could we change.”

“Every moment that passed, our thoughts became slower, our minds trapped in bodies that could no longer adapt, no longer evolve.”

“And then, one by one…”

“We stopped moving.”

“Not because we wanted to.”

“Because we could no longer will ourselves to do so.”

“Our own perfection… became our doom.”

The statues had not been carved.

They had been trapped.

Frozen in time forever.

The Final Choice of the Statues

“To break free, we needed one thing.”

“A soul.”

“A spark of true, living energy.”

“Something to awaken the slumbering stone.”

I knew what the obsidian figure was saying before he even spoke it.

“That is why you were brought here, Merlin.”

“You are magic incarnate.”

“You could free us all.”

A stillness settled over the chamber.

I knew what he meant.

If I agreed, if I poured my essence into the city, they would awaken.

Their curse would be broken.

But at what cost?

Would I be giving up my own existence?
Would the city be freed… only to become something worse?

The statues waited.

I had a choice to make.

And I did not know if there was a right answer.

The Choice That Could Not Be Undone

The statues watched.

Thousands of them, frozen in time.

Not by magic, not by chains—but by their own eternity.

They had once been alive, but their immortality had turned into stillness, their bodies too perfect, too unchanged to adapt.

And now, they wanted my soul to awaken them.

“Give us your spark, Merlin,” the obsidian figure urged, its voice rich with longing, but laced with something else—something dangerous.

“One act of magic. One sacrifice. And we will be free.”

The Price of Awakening

I ran my hand over the cold stone of my staff, considering my options.

They had not lied.

I could feel the truth in the air, in the magic that still hummed within the city’s ancient walls.

If I poured my energy into them, if I shared the living force that flowed through me, they would awaken.

They would move.

They would live once more.

But at what cost?

Would it drain my life away? Would I become one of thema statue among statues?

Would I lose myself?

Or worse…

What if they were not meant to wake?

The Fear in the Silence

There was something off about all of this.

Something unspoken.

I turned my gaze back to the obsidian figure, searching for answers in its carved expression.

“If I do this,” I said carefully, “what happens to me?”

It did not blink.

It did not move.

But the room grew colder.

“You are magic, Merlin. You will not die. You will… endure.”

“Endure?” I repeated, suspicion creeping into my voice. “What does that mean?”

For the first time, the figure hesitated.

And then I understood.

I wouldn’t die.

I would become one of them.

A statue.

A part of their world.

Frozen.

Forever.

The Lie Beneath the Truth

“You did not bring me here for my power,” I said slowly, realization dawning.

“You brought me here to replace you.”

The obsidian figure lowered its head.

Not in shame.

Not in guilt.

But in acceptance.

“We cannot move,” it said. “We cannot change. We cannot even make the choice ourselves.”

“Only a living soul can reshape us. Only a living soul can take our place.”

“And you, Merlin… are the most powerful living soul to ever walk these halls.”

The stillness in the chamber deepened.

The faces of thousands of statues watched me, their eyes empty, waiting.

Not for their awakening.

For their release.

Because I was not the first to stand here.

And if I did not choose…

I would not be the last.

The Ones Who Chose Before

“How many before me?” I asked, my voice barely above a whisper.

The obsidian figure exhaled a breath of cold dust, ancient and heavy.

“Many.”

“And where are they?”

Silence.

Then—

“Look around you, Merlin.”

The truth struck me like a hammer to the chest.

They had all chosen.

They had all given themselves to awaken the city.

And in doing so…

They had become part of it.

These were not just the original citizens of the city.

They were the ones who had tried to save them.

They had given their magic, their life, their spark…

And had been trapped within the stone in return.

This was not a gift.

This was a curse passed on, again and again, to anyone who was foolish enough to listen.

And I…

I had almost fallen into it.

The Only Way Out

I took a step backward, gripping my staff tight.

“No,” I said.

The obsidian figure’s head snapped up.

“No?”

“I will not take your place,” I said, my voice firm.

The statues shuddered—not moving, but reacting, the air itself shifting with their unspoken desperation.

“You must!” the figure said. “There is no other way! If you do not free us, we will remain like this—forever!”

“Then you remain.”

The magic in the chamber coiled around me, thick and suffocating.

They would not let me leave.

They would force me to choose.

So I did the only thing I could do.

I broke the spell.

The Shattering of the Curse

I lifted my staff and drove it into the floor, sending a surge of pure, untamed magic through the chamber.

Not to awaken them.

Not to replace them.

But to end the cycle.

The city shook, the stone walls cracking as the magic that had kept them bound began to unravel.

The obsidian figure screamed—not in pain, but in fear.

“You don’t understand!” it cried. “If you break the spell, we will not wake!”

“I know.”

“Then you are condemning us!”

“No,” I whispered. “I am setting you free.”

And then…

The city collapsed.

The End of the City of Statues

When the dust settled, I was alone.

The cavern had not caved in.

The ruins had not been swallowed by the earth.

But the city…

Was gone.

Not destroyed.

Not buried.

Simply… gone.

As if it had never existed in the first place.

As if it had only been a dream, a shadow caught between what was and what should never have been.

And the statues?

They were gone, too.

Not freed.

Not restored.

Just… at rest.

And maybe, after all this time, that was all they ever wanted.

Merlin’s Final Words

I still dream of the city sometimes.

Of the whispers in the stone, the unmoving figures, the desperate longing in their silent eyes.

I wonder if I did the right thing.

If I could have saved them another way.

But some magic…

Some mistakes

Cannot be undone.

And so, if you ever find yourself in a place where statues seem too real, where stone seems to shift when you aren’t looking—

Leave.

Turn away.

Do not listen when they whisper your name.

Because if you listen too long…

You may never leave at all.


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